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Jun 22, 2010

new teen books

James Hoff likes to rant against America's consumerist culture. He also likes to rant against his ex-girlfriend, Sadie, who he feels isn't doing enough to change the world. But just like he can't avoid buying things, he also can't avoid Sadie for long. This is a fantastic, funny, sexy, cool masterpiece from one of the best YA writers at work today, an anti-consumerist love story that's all about idealism, in both James's relationship with the world and his relationships with the people around him.




A teenage boy’s self-reinvention gets out of control in a sharp, funny, poignant, and compulsively readable novel that gives a familiar theme a surprising twist.James was the guy no one noticed — just another fifteen-year-old in a small town. So when he gets into an academy for gifted students, he decides to leave his boring past behind. In a boarding school full of nerds and geeks, being cool is easy. All it takes is a few harmless pranks to invent a new James: fighter, rebel, punk. Everyone’s impressed, except for the beautiful "Ice Queen" Ellie Frost and the mysterious ghost44, an IM presence who sees through his new identity. But James is riding high, playing pranks and hooking up with luscious Jessica Keen. There’s just one thing awry: he’s starting to have vivid dreams of being a demon-hunting warrior, a thrill that is spilling over into dangerous and self-destructive acts while he’s awake. As he’s drawn deeper into his real-life lies and his dream-world conquests, James begins to wonder: What’s the price for being the coolest guy around?

When Emma Vaile's parents leave on mysterious business trip, it gives her the perfect excuse to be a rebellious teen. Throw some parties, get a tattoo (or maybe just a piercing), and enjoy the first few weeks of her junior year. Then her best friend stops talking to her, the cops crash her party, and Emma finds herself in the hands of a new guardian—her college-age "knight in J.Crew armor," Bennett Stern—and on a plane to his museum-like mansion in New England.
After enrolling at Thatcher Academy, Emma settles in by making friends with the popular legacy crowd. But she can't shake the strange visions that are haunting her. She has memories of Thatcher she can't explain, as if she's returning home to a place she's never been. Emma doesn't trust anyone anymore—except maybe Bennett. But he's about to reveal a ghostly secret to Emma. One that will explain the visions . . . and make Emma fear for her life.


In the virtual future, you must organize to surviveAt any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all. Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation



Everything is going to be fine . . . .
Quinn Avery can handle change. It's just paint, right? Bright, blinding white paint covering her once dazzling red bedroom walls. Quinn knows she shouldn't be angry at her mom—she's doing what she must to sell the house—but still, Quinn is beyond mad, and she doesn't know what to do about it.
Until now, Quinn was doing a pretty good job at pretending to be her old self—calm and brilliant Avery daughter, responsible big sister to Allison and Phoebe, piano virtuoso, girl who makes everyone proud—but without the sanctuary of her room, a new, wild Quinn is emerging. Lying, sneaking out, partying, Quinn is practically asking to get caught. When Quinn adds kissing the wrong boys—including her sister's boyfriend and her own piano teacher—to her list of crimes, has she gone too far to save herself?
Brilliant, the final book in Rachel Vail's critically acclaimed sisterhood series, which includes Lucky and Gorgeous, follows Quinn through a summer of change as she discovers that while letting go is never easy, hanging on can be even harder. Witty and poignant, Brilliant is the perfect ending to this addictive trilogy of interconnected sister stories




Fans of The Twilight Saga will be enthralled by this riveting story of Bree Tanner, a character first introduced in Eclipse, and the darker side of the newborn vampire world she inhabits. In another irresistible combination of danger, mystery, and romance, Stephenie Meyer tells the devastating story of Bree and the newborn army as they prepare to close in on Bella Swan and the Cullens, following their encounter to its unforgettable conclusion.





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